In the game, you will be adding and removing
capacity from your play area (server room) in order that you can support the demand needed to deploy projects and gain business
The game uses
cards which can be played in either of two orientations to represent capacity or workload needed to run a project. Capacity
can later be removed from play and workload can be moved around.
At the beginning of each round you reset your available resources by taking tokens from your resource
pool and placing them in front of you. As resources are used, they are moved back to the resource pool.
You can supply capacity in 4 different ways; 3 different
pools in your server-room or through the cloud. Each way of supplying capacity reflects a different licensing (cost) model.
Your projects generate income and may deliver business value at the end of the game. Your capacity may also have a running
cost. Income and costs are evaluated at the beginning of the round and used to adjust the number of resources that you have
available for the round.
At the end of the game, additional business value is earned
for cards deployed or moved to the cloud.
The goal of the game is to achieve the most business value.