The CapManDo suite of games is created to support facilitated learning of the Capacity Management
process domain. It comprises three distinct games, exploring different aspects of this complex process domain; CapManDo, DEPLOY!
CapManDo 1-8 players 90 duration (approximately)
is the title game of the suite designed to facilitate process understanding and adoption. It is a physical playable simulation
of the complete capacity management process incorporating business capacity management, service capacity management and component
capacity management with Capacity Management reporting separated out to lend focus to data capture, preparation, reporting
This is a co-operative game where the players work together to raise the maturity
of their capacity management implementation through selective use of resources to complete certain activities over a series
of game rounds. At the end of each round, planned changes are reveal and moved forwards to be deployed, the CMIS is developed
and business value is generated. The amount of business value depends on how the resources have been distributed, the level
of automation/integration with data sources and the amount of demand modelling achieved. Business value is löst by having
too much spare capacity or being unable to deploy a planned change due to insufficient capacity.
DEPLOY! 1-4 players 90-120 minutes duration
DEPLOY! is a competitive game focusing on the supply aspect of the service and component capacity
management sub-processes. It uses a series of actions to add and remove capacity, optimise through re-balancing component
placement and development of the skills and technology in place.
This version of the game is an adaptation of the standard game to work better with the facilitated learning experience.
UPGRADE! 1-4 players 60-90 minutes duration
UPGRADE! is a competitive game focusing on the demand aspect of the buiness and service capacity
management sub-processes. It uses a series of actions to deploy and upgrade services, increase the number of users and optimise
through tuning the solutions. The each service has a "modelled" value showing how many users is supported by one
unit of workload.
of the game is an adaptation of the standard game to work better with the facilitated learning experience with a
quicker setup and distributed rules.